Chimpanzees and other primates have the ability to use representations, for example, some use verbal communication as part of a form of symbolic play. Games played by chimpanzees have the same characteristics as that of all mammals. The emergence of symbolic play occurs exclusively in human children, along with the symbolic language that is intrinsically inherent to their God given nature(the playground games).
Game are considered as part of human experience and present in all cultures. They are inherently a human activity. All of us have learned to relate to our family, social and cultural environment through play. It's a rich, broad, versatile and ambivalent concept that involves a a various categorizations. Many definitions have been stated about game as well, the dictionary of Royal Academy sees it as a recreational exercise rules under which it won or lost. However the polysemy of this and the subjectivity of various authors imply that any definition is only a partial approach to this entertaining phenomenon.
It can be said that they like any sociocultural reality is impossible to define in absolute terms, and therefore the definitions specify some of its features. Among the well known concepts work as follows: In summary, these and many other creators including Moreno-Palos, etc. Include in definitions that cover numerous characteristics common to a variety of views, of which some are most representative.
They are considered a free for all activity: a voluntary pastime, no one is forced to play. The concept resides in a space with few limitations and in a pre-established time constraints. Games have an uncertain character, they function as a creative, spontaneous and original activity, the outcome of each game fluctuates, which motivates the presence of pleasant uncertainty that captivates us all.
Popular games are closely linked to activities of ordinary people, and over time have passed from parents to children. In most of source is unknown: they simply born of need of man to play, ie it is spontaneous, creative and highly motivating activities. The rule is very variable, and can change from one geographical area to another with ease; They can even be known by different names depending on where you practice.
Expanding the memory and attention by stimuli that are generated. Foster runout thought. Develop imagination and creativity and the distinction between fantasy and reality. Promote the development of language and abstract thought. Game plays in mammals. Mammals play to learn. In fact the main feature of game is to learn.
Over time, some have grown into a major support within physical education classes to develop different physical abilities and motor skills, or serve as a basis for other game and sports. Popular game can serve as an educational tool in classroom in various fields and songs and lyrics features of each of periods shown. This typology can be a fun strategy that people who perform them learn while having fun.
Game is synonymous with pleasure, fun, gaiety, entertainment, but also plays the child to discover, know, know others and their environment. In non-social animals play occurs mainly during childhood as a means of psychomotor learning or experimentation and in adulthood as a behavior related to reproduction. In gregarious animals kept these play behaviors and associated social game to acquisition of status, establishing roles and add group relationship.
Game are considered as part of human experience and present in all cultures. They are inherently a human activity. All of us have learned to relate to our family, social and cultural environment through play. It's a rich, broad, versatile and ambivalent concept that involves a a various categorizations. Many definitions have been stated about game as well, the dictionary of Royal Academy sees it as a recreational exercise rules under which it won or lost. However the polysemy of this and the subjectivity of various authors imply that any definition is only a partial approach to this entertaining phenomenon.
It can be said that they like any sociocultural reality is impossible to define in absolute terms, and therefore the definitions specify some of its features. Among the well known concepts work as follows: In summary, these and many other creators including Moreno-Palos, etc. Include in definitions that cover numerous characteristics common to a variety of views, of which some are most representative.
They are considered a free for all activity: a voluntary pastime, no one is forced to play. The concept resides in a space with few limitations and in a pre-established time constraints. Games have an uncertain character, they function as a creative, spontaneous and original activity, the outcome of each game fluctuates, which motivates the presence of pleasant uncertainty that captivates us all.
Popular games are closely linked to activities of ordinary people, and over time have passed from parents to children. In most of source is unknown: they simply born of need of man to play, ie it is spontaneous, creative and highly motivating activities. The rule is very variable, and can change from one geographical area to another with ease; They can even be known by different names depending on where you practice.
Expanding the memory and attention by stimuli that are generated. Foster runout thought. Develop imagination and creativity and the distinction between fantasy and reality. Promote the development of language and abstract thought. Game plays in mammals. Mammals play to learn. In fact the main feature of game is to learn.
Over time, some have grown into a major support within physical education classes to develop different physical abilities and motor skills, or serve as a basis for other game and sports. Popular game can serve as an educational tool in classroom in various fields and songs and lyrics features of each of periods shown. This typology can be a fun strategy that people who perform them learn while having fun.
Game is synonymous with pleasure, fun, gaiety, entertainment, but also plays the child to discover, know, know others and their environment. In non-social animals play occurs mainly during childhood as a means of psychomotor learning or experimentation and in adulthood as a behavior related to reproduction. In gregarious animals kept these play behaviors and associated social game to acquisition of status, establishing roles and add group relationship.
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